5 Online Gaming Fiascos That Shook the Internet

Posted on by Jeremiah Jeremiah (MisterJeremiah)
URL for sharing: http://thisorth.at/vmc
MMO (Massively Multiplayer Online) games are a multi-billion dollar industry. Pioneers like Ultima Online and Everquest built the foundation upon which games like World of Warcraft have made their success. MMO games are popular because they allow players to compete and show off their unique and rare rewards, and they're usually more rewarding than single player games because everyone can easily appreciate the achievements of another player.

Some popular achievements in MMO games include:

  • bad body odor
  • shirt stains
  • Dorito chip fragments
  • GPA drop
  • loss of interest in the simple pleasures in life
  • contemplation of gender re-assignment surgery.
(We're just kidding, obviously. No we aren't. Damn it, Farmville. Also: damn it, World of Warcraft.)

MMO game activities often lead to real-world consequences. Gold farmers and sellers in the World of Warcraft recently had their accounts on Paypal closed, halting any financial activity due to copyright claims from Blizzard Entertainment, the creator of World of Warcraft.

Below, we'll discover some interesting instances in which actions taken by players (or developers) in MMOs resounded throughout the Internet.

5. The Corrupted Blood Plague

Imagine waking up to play World of Warcraft, only to find that every NPC and player in your character's home capital city is dead. This was a reality for players during the Corrupted Blood Plague, which was a malfunction of game mechanics that led to the death of hundreds of thousands of characters on World of Warcraft.

When characters die in WoW, there is a moderate fee the player must hand over to get their battle gear repaired by an NPC blacksmith. Since people were being killed over and over by this ass-munching virus, you can just imagine the total online currency lost from the Corrupted Blood Plague numbered into the hundreds of millions of gold coins.

In the face of disaster, Blizzard Entertainment worked to discover how exactly so many players were dying. The Corrupted Blood plague originated from the jungles of Stranglethorn Vale, in a dungeon called Zul'Gurub. There, players who had accidentally dismissed their companion pets during a fight with Hakkar, the final boss of the dungeon, were able to keep the "Corrupted Blood" effect that the boss cast on players. It seems these players were too naive to believe that the dark lord Hakkar would ever find a way to lash out at players OUTSIDE of the damned dungeon.

It turns out that piles of bodies are normal enough in WoW to not invoke a response from the lively citizenry.

Sh*t got so crazy in the World of Warcraft that REAL-LIFE SCIENTISTS decided to put together a team of IN-GAME SCIENTISTS to use the Corrupted Blood Plague event to postulate on how humans would react and interact in the face of a real-world pandemic. Fortunately, no such plague has ever attacked the real world. Unfortunately, female Night Elves don't exist in real life, either:

Awww man. :( On second thought, that is one righteous neckbeard right there.

The Corrupted Blood Plague was covered on Russia Today and many other news channels, and boy oh boy was the story hyperbolized.

A bunch of great guys jackasses spreading the plague purposely.

4. Flight Master Disaster in the World of Warcraft

Goon Squad, a group of MMO troublemakers that originated from the Something Awful forums, recently pulled a stunt that invoked the wrath of the GMs (Game Masters) on the Mal'Ganis PvP server in World of Warcraft. Flight Masters are an essential part of the World of Warcraft, and Goon Squad knew this well. Low-level players depend on these NPCs to get from place to place quickly astride a winged beast, so "griefing" low-level players by killing Flight Masters over and over is a common tactic employed by PvP (Player vs. Player) fanatics. Normally, the Flight Masters will re-appear in a moment or two after being killed, and by the time they come back up, high-level players usually come and mop up any griefers.

Goon Squad had a different idea entirely on how to deny the Flight Masters to players on their server. A technique called "kiting" is employed to drag an NPC into a non-intended area. Kiting is used often as the key part of many player-griefing plots, such as dragging powerful bosses over to low-level zones so their spells wipe out legions and legions of newbies.

The squad engineered a plan to use kiting to keep the Flight Masters hostage, holding them in a perpetual living state, but pulling them far away enough from the town or city so players cannot access them. The forums grew alit with hatred as Goon Squad demanded 3000 gold coins in return for their Flight Masters. Before Goon Squad was able to seal the deal, the game administrators intervened, applauding them for their inventive tactics, but making them understand that kidnapping Flight Masters just wasn't cool.

Cave drawings depicting the ancient art of kiting.

3. Habbo Hotel Raid

Instigated by the online group of troublemakers Anonymous, the Habbo Hotel Raid is one of the most notoriously well-planned and hateful of its kind. Anonymous, the 4chan community, and members of other online "griefing" cadres banded together to interrupt the popular online hangout for teens by creating characters with specific instructions.

Oh come on! Armani suits and afros? They couldn't have possibly been any more audacious.

Oh you didn't just go there. YOU DIDN'T.

Some of the attacks were orchestrated by a group known as the "Patriotic Nigras." This online group of trolls claims that their pranks and raids may be racist, but they as people are not. The Patriotic Nigras intermingle with 4chan, Something Awful, and other image board and trolling communities. They are also responsible for a number of stunts on the Second Life MMO.

Habbo Hotel's administration cracked down on griefers after two subsequent raids by Anonymous and the Patriotic Nigras. Angry phone calls from teen players' parents sent the company into panic mode, and so accounts believed to be associated with any of the raids were deleted in widespread bans. Smaller raids continued in the Habbo Hotel community. It seems that the developers at Habbo need to learn that organized trolling persists even after the most extreme methods are deployed. (And sometimes to an even greater extent)

The most famous raid closed a virtual online hangout, "The Pool," in Habbo Hotel. The raid became serious business the moment it crossed over into the real world. Mary Alice Altorfer and her grandchildren had the intent to spend time at their local pool, when all of a sudden, the Internet appeared to ruin their day.

2. Flying Phalluses

The Patriotic Nigras strike again, this time on their home turf, Second Life, and with a weapon of mass interruption you might not expect. CNet.com was to interview Anshe Chung, an e-realtor and e-business entrepreneur on Second Life. Chung remains an extremely successful business woman in real life, amounting to something of a "Rockefeller" of Second Life, as one CNN journalist called her.

Chung is actually the online extension of Ailin Graef, a college teacher who began to sell, trade, and earn virtual currency in MMO worlds preceding the rise of Second Life. She brought her business to the game with no intent to make any real money, but as the lines between her roleplay and her actual business began to blur, Graef embraced the e-world and pocketed money from it as well. In a calculated attempt to disrupt the interview, the Patriotic Nigras and other griefers stormed the interview room with flying penises.

Characters in Second Life can create, model, and texture unique inventions. These inventions and devices can be sold to other players for a minimal to substantial amount of Linden Dollars, a currency purchased and exchanged with real world money. (Has gaming gone too far?)

Human ingenuity at its finest. (VIDEO MAY BE NSFW)

This shows WHAT humankind would create if given the godlike powers to make anything and everything. What would our world look like if humans were left to remake it from the soil? Would we have majestic phallus towers jetting above overpopulated cities? Second Life is, if anything, an exercise in human self-righteous creation and entropy.

"Unfortunately, as the interview was commencing, the event was attacked by a "griefer," someone intent on disrupting the proceedings. The griefer managed to assault the CNET theater for 15 minutes with--well, there's no way to say this delicately--animated flying penises..." -CNet Followup

1. EVE Online Titan Jihad

In the single most fiscally destructive act of online griefing of all time, Goonswarm, the EVE Online branch of Goon Squad, engineered a plot to take down a Titan, the largest and most expensive class of ship in EVE Online's expansive world. What made this act even more laughable was that it was done with the lowest class of ship in the game; this class of ship includes T1 frigates and cruisers, which are given new players to start off their long journey in the galaxy.

Goonswarm's ideology has always been strength in numbers, and so they organized a terrifying raid on the game with thousands of low-class ships that would wreak havoc and destruction in the name of twisted entertainment. They had long terrorized systems with their superior numbers and seemingly endless resources. The hivemind contributed a neverending supply of ore, guns, and other materials to fuel their online crusade for lulz. Owning the largest corporation in the game, Goonfleet, Goonswarm was able to propel their swarm into the furthest reaches of space.

Goonswarm's old recruitment video.

After battling with other corporate empires in space, Goonswarm built up enough of a force to be the first to take down a Titan class ship, and did so with extremely creative tatics. They crashed low-level ships into the Titan, supplementing their assault with their own Titan cruisers and warships. Over $10,000 dollars worth of ship parts, skill-ups, and mining hauls were decimated in mere moments by Goonswarm's assault, making this the singly most destructive online game griefing incident of all time.

10K dollars for a ship that looks like a giant ... well, you get the idea.

Should griefers be allowed and accepted on online games?

168357 views & 48 votes

Debate It! 6

I have no clue what any of this means.

Posted By ev.morris28,

Only online game I play atm is Guild Wars and it owns all these

Posted By dredgegolgari,

Honestly, the internet is for all ideologies and this means that there should be griefers as well. I guess that you could say that I am a griefer in an online game known as UrbanTerror. It is a free first-person shooter. I have played it for about 5 years and I have gotten pretty good. I go online and decimate noobs and stuff until I get kicked outta rooms for "hacking"...but I don't hack....What i am saying is that there is fun in causing a little mischief online.

Posted By Mr.Truther,

@ dredgegolgari: I used to play Guild Wars.
@ Mr. Truther: I agree with you completely.

Posted By MisterJeremiah,

Thinks of the griefer/newb dynamic as Lotka-Voletera predator/prey model. If griefers are allowed to consume newbs at a sustainable rate, we have neat and tidy oscillations of the griefer and newb population that could perpetuate ad infinitum. If we destroy griefers, there will be too many newbs, and their rate of growth will become unsustainable. On the other hand, if we do not curtail griefers' ability to consume newbs, their gross appetite for destruction would rapidly destroy their resource base. In short, there is an interior equilibrium frequency of griefers and newbs. We must endeavor to maintain that balance.

Posted By Brash Equilibrium,

But what of the Prophecy? Look what happened when Anakin brought balance to the force.

Posted By 11thzone,

Make a Comment

You must be signed in to add a comment. login | register
view profile
You are now following
You are no longer following
test message