5 Games That Will Have You Crapping Your Pants
Posted on by Bambi Blue (BambiBlue)URL for sharing: http://thisorth.at/2b1t
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Doom 3
This game was a long, long time coming. In fact, Doom 3 appeared a full eleven years after the original Doom was released, giving new hope to Doom fans who once thought their beloved game had been left behind. As with many games in the horror genre, Doom 3 has a vast and complex storyline that includes accidental Hell gate openings, biological research experiments gone wrong, and demon invasions.Bowel-Control Challenger: There are a number of shocking and gory scenes, surprise monsters, claustrophobic dark corners with gruesome monsters, and hellish hallucinations. The game is almost entirely set in dark, dark rooms where, for some strange reason, you've forgotten your night vision goggles. What kind of space marine are you, anyway?
Amnesia: The Dark Descent
This game, a follow up to the equally-scary Penumbra, is very easily the scariest game I have ever played. I have never experienced such profound panic as when I encountered my first mutant creature in Amnesia, I kid you not. You have no way to defend yourself; no weapons, no ability to reason with the hideous other-worldly monsters that would like nothing more than to eat the eyes out of your head. The only way to survive is to outrun them, hide from them, wait for them to get tired of looking for you, or for them to be distracted by eating something or someone else. These quick-moving monsters are quite efficient at tearing down doors and kicking obstacles out of the way to get to you and your delicious self. Running frantically from them in the first person perspective really adds and element of terror that has to be experienced to be believed.On top of worrying about your standard health bar, you have to worry about your character's sanity as well. Hiding in the darkness for too long watching the drooling monsters try to locate their next meal (i.e., you) will cause your character to go cuckoo for Cocoa Puffs very, very quickly. The further you descend into madness, the crazier the visual and auditory hallucinations become and very quickly you will get your crazy, babbling self noticed by hungry monsters which, of course, will end in tears.
Bowel-Control Challenger: Monsters can appear without any warning out of absolute nowhere and for almost no reason, which forces the player to walk through each room considering where they could hide in case a monster suddenly appears and tries to rip them asunder.
Silent Hill 2
The original Silent Hill still stands as my favourite horror video game of all time. While Amnesia is more terrifying, by far, Silent Hill has the compelling story line and re-playability to sustain its top place in my mind. The story revolves around James Sunderland, who has come to the eponymous town in search of his dead wife who may or may not have sent him a letter, depending on if James is losing his mind or not.Bowel-Control Challenger: The town is completely enveloped in thick, white fog that makes it impossible to see more than a foot in front of you at any given time. Most of the time you will hear monsters and mutant creatures coming for you but won't actually see them until they attack. The only help you get is from a radio that emits static when creatures are nearby.
Dead Space 2
Dead Space 2 has really cornered the jump scares market. Like many games in the survival horror third-person shooter genre, it aims to subtly creep out players. Everything about this game is freaky: the silence of outer space, creaking rusty floor grates, and, of course, every corner is a dark, ominous one. The creatures who shriek and lunge after you and won't die unless you pump all your ammo into each and every limb will steal heartbeats from your chest as you struggle not to wail like a little girl.
Bowel-Control Challenger: For me, the biggest tension-building element of this game is the musical score. The composer, Jason Graves, wrote pieces for a string quartet in the style of 60's horror flicks and psychological thrillers (bigger scarier pieces for when action is high, and quieter, more intimate pieces for more personal moments). The main character, Isaac Clarke, is suffering from dementia, and the music does a very good job at depicting his vulnerability and emotional states. Graves' score for the first Dead Space won him two BAFTA (British Academy of Film and Television Arts) awards.
Left 4 Dead
This zombie apocalypse survival game is a fun shoot 'em up, but some of the specialty zombies are freaky enough to give you a fright when they leap out and try to tear you apart. Just when you feel confident in gunning down a huge onslaught of undead, a "special infected" will come along and ruin your day by barfing on you, ensnaring you with their smoky tongue, pinning you down and ripping at your chest, or ramming into you until you're a bloody pulp. Sheesh.
Bowel-Control Challenger: Hearing the witch sobbing combined with the sharp, unnerving musical score immediately fills your stomach with dread. If you're unlucky enough to startle her, the emaciated zombie's screams and subsequent attack will force a wee bit o' pee out of you as you struggle to take her down before she ends you.
Have a game you would totally add to this list? Let me know in the comments below, I'm all ears and always looking for spooky recommendations!



Debate It! 21
Posted By BambiBlue, (1 years and 1 months)
now amnesia...... i cried, screaming got a few nightmare and i am scared for life. If someone turns off a lite i will start bawling my eyes
Posted By rice is nice, (1 years and 1 months)
Posted By XxSiko619xX, (1 years and 1 months)
Posted By BambiBlue, (1 years and 1 months)
Posted By BambiBlue, (1 years and 1 months)
Posted By TheGuyWhoMakesBabies, (1 years and 1 months)
These games would share the crap out of me. I mean I love watching horrors, but the fact that in a movie, your just watching it, but in a video game, you actually have to control what happens next is the bit that bothers me, lol.
Amnesia would certainly give me a heart attack. The only thing I can't stand in horror is those scary sudden pop up moments. Of course I laugh them off, but I hate the suspense. Give me scary images, terrifying music scores, anything but sudden surprises, lol.
Well, I cant wait to play it :P
I am still unable to finish the first Uncharted game, because of that bit where you have to walk through this maze of small dark passageways, knowing that there is a zombie waiting to eat your guts at every corner. Not to mention that dreaded silence, and every now and again that freaky sound of a nearby lurking zombie, and that subtle music score that comes on every now and again to tensen you up. Also, I am almost always out of ammo, and those zombies are hard to kill. Thats how easily scared I am when it comes to horror video gaming. Then again, I may not be the only one.
Posted By polerberr, (1 years and 1 months)
And I've certainly played these games for much more than an hour :)
Thanks for your comment, though.
Posted By BambiBlue, (1 years and 1 months)
Posted By BambiBlue, (1 years and 1 months)
Posted By BambiBlue, (1 years and 1 months)
Posted By EPICGUY1234, (1 years)
Posted By riley878787, (1 years)
Posted By riley878787, (1 years)
Posted By BambiBlue, (1 years)
Posted By BambiBlue, (1 years)
Lets start with the obvious. First, and most basic, someone who says "Also, I forgot to mention this, but I find your choice of wording to be absurdly distasteful. " should probably ensure their own language is up to par, first. Your sentence structure is terrible, when evident at all: often enough, it's simply words stuck together with no inherent sense to that collection of syllables. When it's not, the phrasing is overly verbose, to the point at which you're obviously using words you don't understand the proper meaning of.
For example, "scary".
You seem to think that Left 4 Dead isn't 'scary'. It is. There is difference between scary and terrifying, to be sure, but it is, after all, just a game. What @bambiblue is describing is called 'mood'. You may have heard of it. Between music, visuals, and sound-effects, it does in fact create a 'scary' mood for the game. What adds to that are things like lack of ammunition, and (again, as @bambiblue states) the sheer volume of the task facing you: not even to stop the horde of dead coming at you, but simply survive it. To anyone with a shred of intelligence, who's not just button-mashing for achievements, this is inherently scary: L4D (120hrs+ invested in 1 & 2, btw, before you call that into question) is actually the definition of what makes zombies scary: they're not subtle, they're not intelligent, they don't think, they just. Keep. Coming. Forever.
What I find, to coin your own phrase, is your preference for personal attacks.
" I also really quite doubt the fact that you've played these games"
"...your opinions show someone who's only seen the trailers"
"It seems that you're scared of the game for ALL of the wrong reasons"
"I don't think you've played the game"
Attempting to discredit rather than disprove is the basis of a weak argument. And yours? Your argument is non-existent. You state that @bambiblue is 'wrong' but you never really say why, and you never say what is 'scary'.
As for "L4d isn't supposed to be scary", I have a feeling the developers would disagree with you heartily.
Finally, you realize that 'scary' is subjective, right? It differs person to person, and there is nothing definitively scary (I would say that zombies as a whole get close: something about them seems to squig almost everyone out): Some people are scared of spiders, some keep them as pets: as such, 8-legged Freaks was scary for an arachnophobe, where as for me, it was comedy.
However, what everyone of these games does is scare people to differing degrees. Whether it's 'jump scares" (shock value, etc), mood, music, lighting, storyline: alot of these things are intangibles related to effective story telling. If you're defining scary as "something horrific in your face which you react to in the moment" then you're right. Several of these games are not scary. But that a surface reaction at best, and horribly lazy and intellectually bankrupt at worst. Can you really see no deeper than the surface of a game: what's presented to you visually? You truly cannot see the horror in Issac's descent into madness?
I've not played DeadSpace2 yet, but Deadspace, originally, terrified me. Not because the creatures were terrifying: they were fairly generic horror creations. But because I knew I had limited ammunition (very limited) and still felt it necessary to cut the head off every corpse I came across "just to be sure" it wouldn't get up behind me. I had to check every panel, and everything that MIGHT be a panel something could come out of, everytime I heard a 'thump' from somewhere. Every staircase, every door, everything had to be checked, and double checked, like a six-year old checking under the bed for monsters. In a phrase, I empathized with Issac, and the manner in which he was losing his sanity.
That's the definition of 'scary' for me That game (and others like it) use a multitude of tools to generate a frightening atmosphere: are they truly terrifying and horrific? No, absolutely not. Life is terrifying and horrific: I for one don't need that in my games: but they are scary: they scare in the moment, they drag you along with them (when they're crafted properly as these are) and they take you there in different ways.
So, finally, as @bambiblue said, what are your scary games? As you're such an expert you should have an extensive list to share with us plebes who base our opinions solely on trailers
Posted By boozysmurf, (1 years)
@ace1263 I value your opinion, I really do. Thanks for stopping by and reading. And thanks for caring so very much. Really. I appreciate the hits. Cha-ching.
Posted By BambiBlue, (1 years)
Posted By BambiBlue, (1 years)
Posted By BambiBlue, (1 years)
Posted By BambiBlue, (1 years)
Posted By BambiBlue, (1 years)
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